// Created by Crowbar 0.71
====== File Size ======
	12,046
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 787 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	788 - 1,275 theMdlFileData.theBones 2
	1,276 - 1,367 theMdlFileData.theAttachments 1
	1,368 - 1,379 theMdlFileData.theHitboxSets 1
	1,380 - 1,383 [ERROR] Unread bytes (non-zero) [ 00 01 00 00 ]
	1,384 - 2,303 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 10
	1,385 - 1,388 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	1,389 - 1,391 anAnimationDesc.anAnimation [@ref] alignment [ 1D 00 00 ]
	1,392 - 1,476 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,477 - 1,480 anAnimationDesc.anAnimation [@damage_incoming] (unused empty data structure at the end of the list)
	1,481 - 1,483 anAnimationDesc.anAnimation [@damage_incoming] alignment [ 1D 00 00 ]
	1,484 - 1,568 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 00 00 02 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,569 - 1,572 anAnimationDesc.anAnimation [@damage_incoming_small] (unused empty data structure at the end of the list)
	1,573 - 1,575 anAnimationDesc.anAnimation [@damage_incoming_small] alignment [ 1C 00 00 ]
	1,576 - 1,660 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 00 00 02 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,661 - 1,664 anAnimationDesc.anAnimation [@damage_incoming_large] (unused empty data structure at the end of the list)
	1,665 - 1,667 anAnimationDesc.anAnimation [@damage_incoming_large] alignment [ 1C 00 00 ]
	1,668 - 1,752 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 00 00 02 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,753 - 1,756 anAnimationDesc.anAnimation [@damage_fade] (unused empty data structure at the end of the list)
	1,757 - 1,759 anAnimationDesc.anAnimation [@damage_fade] alignment [ 1C 00 00 ]
	1,760 - 1,936 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 02 00 09 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,937 - 1,940 anAnimationDesc.anAnimation [a_damage] (unused empty data structure at the end of the list)
	1,941 - 1,943 anAnimationDesc.anAnimation [a_damage] alignment [ 1B 00 00 ]
	1,944 - 2,028 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 02 00 02 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	2,029 - 2,032 anAnimationDesc.anAnimation [a_damage_small] (unused empty data structure at the end of the list)
	2,033 - 2,035 anAnimationDesc.anAnimation [a_damage_small] alignment [ 1B 00 00 ]
	2,036 - 2,120 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 02 00 02 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	2,121 - 2,124 anAnimationDesc.anAnimation [a_damage_large] (unused empty data structure at the end of the list)
	2,125 - 2,127 anAnimationDesc.anAnimation [a_damage_large] alignment [ 1B 00 00 ]
	2,128 - 2,212 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 02 00 02 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	2,213 - 2,216 anAnimationDesc.anAnimation [@whizby_incoming_small] (unused empty data structure at the end of the list)
	2,217 - 2,219 anAnimationDesc.anAnimation [@whizby_incoming_small] alignment [ 1A 00 00 ]
	2,220 - 5,651 [ERROR] Unread bytes (non-zero) [ 00 00 70 42 00 00 02 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	5,652 - 7,971 theMdlFileData.theSequenceDescs 10
	7,972 - 7,979 [ref] aSeqDesc.theBoneWeights 2
	7,980 - 7,981 [ref] aSeqDesc.theAnimDescIndexes 1
	7,982 - 7,983 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,984 - 7,985 [damage_incoming] aSeqDesc.theAnimDescIndexes 1
	7,986 - 7,987 [damage_incoming] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,988 - 7,989 [damage_incoming_small] aSeqDesc.theAnimDescIndexes 1
	7,990 - 7,991 [damage_incoming_small] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,992 - 7,993 [damage_incoming_large] aSeqDesc.theAnimDescIndexes 1
	7,994 - 7,995 [damage_incoming_large] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,996 - 7,997 [damage_fade] aSeqDesc.theAnimDescIndexes 1
	7,998 - 7,999 [damage_fade] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,000 - 8,001 [damage_fade_slow] aSeqDesc.theAnimDescIndexes 1
	8,002 - 8,003 [damage_fade_slow] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,004 - 8,005 [damage] aSeqDesc.theAnimDescIndexes 1
	8,006 - 8,007 [damage] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,008 - 8,009 [damage_small] aSeqDesc.theAnimDescIndexes 1
	8,010 - 8,011 [damage_small] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,012 - 8,013 [damage_large] aSeqDesc.theAnimDescIndexes 1
	8,014 - 8,015 [damage_large] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,016 - 8,017 [whizby_incoming_small] aSeqDesc.theAnimDescIndexes 1
	8,018 - 8,019 [whizby_incoming_small] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,020 - 8,035 theMdlFileData.theBodyParts 1
	8,036 - 8,183 aBodyPart.theModels 1
	8,184 - 8,415 aModel.theMeshes 2
	8,416 - 8,503 theMdlFileData.theTextures 2
	8,504 - 8,507 theMdlFileData.theTexturePaths 1
	8,508 - 8,511 theMdlFileData.theSkinFamilies 1
	8,512 - 8,883 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 40 00 00 00 48 00 00 00 50 00 00 00 68 00 00 00 88 ... ]
	8,884 - 8,884 aSeqDesc.theActivityName = ""
	8,885 - 8,917 theNameCopy = "Weapons/bullets/damage_arrow.mdl"
	8,918 - 8,923 theSurfacePropName = "metal"
	8,924 - 8,936 aBone.theName = "def_c_origin"
	8,937 - 8,946 aBone.theName = "def_c_ref"
	8,947 - 8,950 anAttachment.theName = "REF"
	8,951 - 8,958 aHitboxSet.theName = "default"
	8,959 - 8,963 anAnimationDesc.theName = @ref
	8,964 - 8,980 anAnimationDesc.theName = @damage_incoming
	8,981 - 9,003 anAnimationDesc.theName = @damage_incoming_small
	9,004 - 9,026 anAnimationDesc.theName = @damage_incoming_large
	9,027 - 9,039 anAnimationDesc.theName = @damage_fade
	9,040 - 9,057 anAnimationDesc.theName = @damage_fade_slow
	9,058 - 9,066 anAnimationDesc.theName = a_damage
	9,067 - 9,081 anAnimationDesc.theName = a_damage_small
	9,082 - 9,096 anAnimationDesc.theName = a_damage_large
	9,097 - 9,119 anAnimationDesc.theName = @whizby_incoming_small
	9,120 - 9,123 aSeqDesc.theName = "ref"
	9,124 - 9,139 aSeqDesc.theName = "damage_incoming"
	9,140 - 9,161 aSeqDesc.theName = "damage_incoming_small"
	9,162 - 9,183 aSeqDesc.theName = "damage_incoming_large"
	9,184 - 9,195 aSeqDesc.theName = "damage_fade"
	9,196 - 9,212 aSeqDesc.theName = "damage_fade_slow"
	9,213 - 9,219 aSeqDesc.theName = "damage"
	9,220 - 9,232 aSeqDesc.theName = "damage_small"
	9,233 - 9,245 aSeqDesc.theName = "damage_large"
	9,246 - 9,267 aSeqDesc.theName = "whizby_incoming_small"
	9,268 - 9,272 aBodyPart.theName = "body"
	9,273 - 9,296 aTexture.thePathFileName = "models/hud/damage_arrow"
	9,297 - 9,331 aTexture.thePathFileName = "models/hud/damage_arrow_depth_only"
	9,332 - 12,045 [ERROR] Unread bytes (non-zero) [ 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 98 82 01 85 01 ... ]
	12,046 - 12,046 END OF FILE + 1 (File size)
========================
